RESEARCH ARTICLE
Acquiring a Novel Coordination Movement with Non-task Goal Related Variability
Christopher AL Edwards, Nicola J Hodges*
Article Information
Identifiers and Pagination:
Year: 2012Volume: 5
Issue: Suppl-1, M7
First Page: 59
Last Page: 67
Publisher ID: TOSSJ-5-59
DOI: 10.2174/1875399X01205010049
Article History:
Received Date: 14/07/2011Revision Received Date: 25/05/2012
Acceptance Date: 30/05/2012
Electronic publication date: 13/09/2012
Collection year: 2012
open-access license: This is an open access article distributed under the terms of the Creative Commons Attribution 4.0 International Public License (CC-BY 4.0), a copy of which is available at: https://creativecommons.org/licenses/by/4.0/legalcode. This license permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
Abstract
In two experiments, we tested whether non-task goal related variability, in the form of randomly administered mechanical perturbations during practice, would facilitate the acquisition of a novel two-handed coordination movement. In both experiments, we failed to find beneficial effects of adding non-task related variability in comparison to no-added variability control groups. In Experiment 1, when variability was administered after a period of stabilization, and in the presence of performance enhancing feedback, no differences between a control group and a variability (perturbation) group were found in retention. This was despite significant improvements for both groups and evidence that the perturba-tions worked to increase movement variability later in practice. In Experiment 2, we increased the amount of practice, changed the feedback, and provided variability throughout practice. Despite these changes, externally added, mechanical perturbations failed to aid learning. We conclude that variability, in and of itself, is not a sufficient variable to bring posi-tive change to performance and learning. Variability has the potential to aid learning when it is internally-generated, de-pendent on performance and/or task goal related.