RESEARCH ARTICLE


Representativeness of Offensive Scenarios to Evaluate Perceptual- Cognitive Expertise of Soccer Players



Filipe Casanova1, *, Julio Garganta1, Jose Oliveira2, Mark Williams3
1 Center of Research, Education, Innovation and Intervention in Sport (CIFI2D), Faculty of Sport, University of Porto, FADEUP, Portugal
2 Research Center in Physical Activity, Health and Leisure (CIAFEL), Faculty of Sport, University of Porto, FADEUP, Portugal
3 Research Institute for Sport and Exercise Sciences, Liverpool John Moores University, Liverpool, UK


Article Metrics

CrossRef Citations:
2
Total Statistics:

Full-Text HTML Views: 435
Abstract HTML Views: 627
PDF Downloads: 411
Total Views/Downloads: 1473
Unique Statistics:

Full-Text HTML Views: 230
Abstract HTML Views: 353
PDF Downloads: 277
Total Views/Downloads: 860



Creative Commons License
© 2012 Casanova et al.

open-access license: This is an open access article distributed under the terms of the Creative Commons Attribution 4.0 International Public License (CC-BY 4.0), a copy of which is available at: https://creativecommons.org/licenses/by/4.0/legalcode. This license permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.

* Address correspondence to this author at the Center of Research, Education, Innovation and Intervention in Sport (CIFI2D), Faculty of Sport, University of Porto, FADEUP, Portugal; Tel: +351912787206; E-mail: fcasanova@fade.up.pt


Abstract

In soccer, players have to carry out fast and accurate decisions in a complex and variable environment. The purpose of the present study was to set representative attacking sequences trials for further use in the research of perceptual- cognitive skills for playing soccer. Elite Portuguese soccer coaches (n = 4, UEFA-A) were presented with separate test film sequences encompassing structured attacking soccer actions to determine the representativeness of the scenarios. In the experiment 41 offensive clips were viewed by the coaches. Each clip has approximately 5 s long with an inter-trial interval of 5 s. To help the participants to the viewing process, just before the start of each clip a small circle surrounding the ball it is shown on screen to indicate the area of its first appearance. The order of presentation of video clips was counterbalanced and randomly determined, during both moments of evaluation. In all testing film sequences watched the representativeness of an attacking soccer phase was significantly concordant among the observers (W = 1, p < 0.05). The reliability between observers was statistically consistent (α = 0.889). And the reproducibility of the results between both moments of evaluation was very high (Z = 0; p = 1). The entire footage could be used in research that required knowing the tactical awareness of soccer players.

Keywords: Attacking Game Patterns, Reliability, Soccer.